Equipped with the UN 'Sustainable Development Goals' as a roadmap for change, TD1 students role-played as design strategists analyzing trends and developing solutions towards a more circular future.
The might of the Uma river, whose life-giving force once gave birth (and name) to our city, inspired a group of students to embark on a design journey with mother nature as the ultimate beneficiary, rather than their fellow humans.
Is the global trend of multi-generational homes here to stay? If so, how can innovative design make the most of the opportunities and challenges presented by these households?
In a challenge to develop speculative concepts designing with living things, students were asked to look into the future to explore how biodesign might shape our societies through the 21st century.
For his first ever sketch-to-model project, BFA1 student Isaac Stenegärd produced something quite special during the 'workshop training course'. Yes, it's a 'Star Wars' lightsaber.
The first few minutes and hours spent at an intensive care unit (ICU) can be vital, literally. The speed and quality of care often affect patients' lives for years to come. In a project with Getinge, APD2-students explored new design solutions for vital sign monitoring in an ICU.
In a collaboration with Lynk & Co, TD1 students explored a range of mobility solutions for urban families in 2030. Each team received a unique brief where they were challenged to draw inspiration from different cities, cultures and user groups.
Recently, students from Umeå Institute of Design at Umeå University completed a unique project in collaboration with the Cluster of Forest Technology along with several major stakeholder in the forest industry. But the intended client was not industry, but nature.
Things are not what they used to be. And design cannot be what it used to be if it is to work with them responsibly.
Can collaborative design processes evolve in a time of lockdown and separation? In a project with Microsoft, the students' imagination was tested as they embarked on a quest to co-create in the remote space during the Covid-19 pandemic.
Mid-pandemic, Electrolux challenged students at UID to explore new home care solutions for the post Covid-19 era. The concepts developed by students attempts to define a new generation of household appliances, products that could make the future home a more caring space in challenging times.
Over the past decade, AI and machine learning have provoked debate in the global design community. But what if machine learning could be used as a tool to break down gender stereotypes and spark creativity among young children?
Can the emotions of a single user inform the design journey for an entire vehicle concept? First-year transportation design students explored an unusual process driven by emotion.
In design, one should always strive towards becoming a generalist, not a specialist. That's according to Alberto Villarreal.
In his grad project last year, Simon Linge collaborated with ABB to develop an idea for a robot that buzzes around hospital halls stacking shelves. Today, he works at the Swiss-Swedish multinational corporation.
What Maria Göransdotter doesn't know about UID is probably not worth knowing. After shouldering several roles, not least as vice rector, she is now primarily focusing on her doctoral thesis on Scandinavian user-centred design.
In their latest course, Fluid Assemblages, the second-year students of the Master's Programme in Interaction Design were challenged to "look under the hood" of the tech apps and gadgets of our time.
An idea conceived in the UID workshop a decade ago has gone from one-off prototype, to viral hit, to the finished article. The product, a computer mouse, is inspired by the iconic Nintendo console that brought us the Mario Bros and Donkey Kong.
Camille Moussette, the pioneering PhD graduate from UID, is designing for hundreds of millions of people. Follow his path from struggling physicist to impactful designer at the heart of the Apple factory.
Alexandra Deschamps-Sonsino, keynote speaker at UID19, talks candidly about the conflicting dualities of being a designer.