Interaction Concept

Project 3

10-week project, Fall semester, Year 2

The aim of this project is for the students to gain experience of the process of designing a product or system where playfulness and ubiqutous computing are involved. Emphasis is this project is give to experience prototyping and systemic thinking as methods for exploring user experience on a conceptual level.

The third major project in the Master Programme in Interaction Design at Umeå Institute of Design (uid) focuses on Interaction Concepts where interaction design is explored in three levels simultaneously: firstly, "human-artifact-interaction level" with the actual user interface in focus, secondly, "socio-cultural level" with focus on how and why people communicate through technology and services, and finally "systemic level" where an holistic view is focusing on the bigger picture and emergence of digital eco systems.

In this third semester project the concept of Ubiqutous Computing, coined by Mark Wiser at Xerox PARC in 1991, is very prominent. Ubiqutous Computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they
are doing so. This model is usually considered an advancement away from the desktop paradigm.

This project is carried out in collaboration with an industrial partner, and emphasizes integration of hardware and software solutions in the final design of the product. Tutoring by professional designers and experts are given at frequent intervals throughout the project.

Interaction Concept 02Interaction Concept 04

Interaction Concept 01Interaction Concept 03